FAQ

Game Masters (GMs)

It takes a lot of work to be a game master (GM), and let’s face it, not every GM is great.   GMs are responsible knowing all the rules, drawing up the maps, performing all the NPCs, and making sure players show up on time for sessions, and they have to do all this while keeping all the players engaged – even those not part of the action in that moment – and not interrupting the flow of the narrative.  Adventure Inc. GMs are those GMs; the ones whose campaigns you remember years later or can’t stop recounting to anyone who will listen.  They are storytellers who come from the games and science fiction/fantasy industry.  They are experienced and vetted.  Professional GMs can make learning to play easier or they can make the same old dungeon crawl a rollicking adventure for the ages.

A Dungeon Master (DM) only refers to someone running a Dungeons & Dragons game. A Game Master(GM) refers to the person running any TTRPG game including D&D games.

Ask yourself this: what do I want in a session? Do I want more roleplay focused interactions or rule specific encounters? Do I want an adventure with dangerous monsters to fight, or complex social interactions? Do you want lots of loot, or do you want to meet weird and exciting characters? The answers to these questions will help steer you to the right GM.  Still not sure?  Talk to our customer service team about what you are looking for and they will match you with a GM who fits.

Then feel free to cancel and try a new one. We take none of that personally and understand that some GMs will connect better with  different types of players or parties.  Our customer service team is happy to help match you with the right GM if you know what you are looking for too.

There are myriad different TTRPG games in every possible setting and genre.  There are endless choices of campaigns within these games. Some of these are serious, some are silly.  And, among our GMs there are those that stick strictly to the rules and those that are much more freeform.  You can read the descriptions of the available adventures to get a sense of the flavor of each.  Also read the GM bios to find out more about them and their style.  And finally, our GMs are always happy to tailor the campaign to match the style of the group of players in each campaign.

Yes!  You can have an Adventure Inc. GM drop in to run a single session or run a weeks long campaign.  Our GMs will bring all their knowledge, creativity, and extra content to make their stint leading your party memorable and exciting.

Adventures & Games

A Guided Adventure is when DMs run a recurring game during the week. They can be either of there own creation, using another module in our library, or running an event like a learn to play. These are usually drop in one shots that players can sign up for weekly and get a different experience with new people each week.

In a TTRPG a game system is a set of rules used to determine the outcome of character in-game actions and interactions. It can include how character statistics are determined, who wins in a fight, whether a character action is successful, how far a ship can go using a unit of fuel, how magic, technology, and physics work. There are a lot of systems.  Most use dice as a means of introducing a random element to allow for variations in success or failure, but other methods include playing or tarot cards, spinners, tables or charts, even origami fortune tellers (or cootie catchers. When Adventure Inc. refers to a “homebrew” system, we mean a system one of our game designers has written specifically for an AI product.

A Table Top Role Playing Game.  These are games of characters and interactions guided by a GM, the players at the table, and the actions they take. A game can take many forms: from a high concept fantasy romp, to a somber walk though the decaying streets of a city, to a space-faring saga with the fate of planets in the balance. At the table, anything is possible as long as you can imagine it and the character you bring with you can pull it off. As you explore and meet new and greater challenges, the GM will act as your guide and interpreter, setting the stage for the adventure and challenges you face while at the table.

Talk story is when a GM runs a session without dice or stats. These sessions are purely driven by roleplay and are good starting places for players who may be put off by the more complex systems in any one TTRPG ststem setting.

No.  At the moment, most of our GMs are D&D focused, however,  we have folks who are able to run a variety of more systems and plans to expand further in the near future.

Click on “Guided Adventures” in the menu and look at what is being offered.  Once you have chosen an adventure, choose a date on the calendar, choose a time, enter any player information, and click “Book Now” at the bottom of the page.  If you have any issue with the booking system, or questions, or want to book something special like a party or a different game, message our customer service team at info@adventureinc.co.

Of course you can.  All our regular Guided Adventures are designed for drop ins. You don’t need to know any of the other players.  Your GM will reach out to you beforehand to make sure you are ready for the session.

Have you always wanted to try Dungeons and Dragons or another TTRPG? An Adventure Inc. “Learn to Play” session is made for you. No need to invest the books, the dice, or even know anything about the game. Our GMs have taught many people to play a variety of systems and love to guide new players. Because it is impossible to learn everything you need to know in a single session, we offer “Learn to Play” sessions at a discounted rate so that you can take your time to become familiar and learn what you need to enjoy this awesome pastime.

What you get in a single session:

  • At least 2 hours of the GM’s time.
  • The GM’s knowledge (This includes prep time to design or study the campaign, a full knowledge of the game system and keeping up with any changes,
  • Maps and visual elements
  • Multi-media immersion (music, audio clips, video) Each campaign is different and what is included is limited only by the GM’s imagination and tech
  • Full-throated characterizations of NPCs
  • Use of Adventure Inc. subscriptions and platforms

…and sometimes between sessions you might receive secret messages or clues

That all depends on the GM and the party. Guided Adventures are episodic and reset each week, so they last no longer then the time allotted for them. While custom games with our DMs’ may take multiple sessions over dozens of hours to complete. It all depends on how long the campaign is and how fast the party moves though it.

Books & Modules

Worldbooks are gateways into the fantastical worlds created by and Writers of Adventure Inc.’s game designers and writers. In every Adventure Inc. Worldbook you will find lore, characters, locations, events, and so much more to bring a  world you explore to life. Letting you create your own adventures in another world.